Steamstore

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Steam is the ultimate destination for playing, discussing, and creating games. Im E-Zigaretten-Shop ▻ sizilienreisen.eu findest Du alles zum Thema Dampfen und E-Zigaretten» E-Zigaretten ✓ Liquids ✓ Aromen & Basen ✓ Verdampfer. Filiale Berlin Pankow (Prenzlauer Berg). Das Steam-Store E-Zigaretten Fachgeschäft Prenzlauer Berg, befindet sich auf der Bornholmer Str., direkt an der Ecke zur. Was das Dampferherz begehrt Liebe Kunden, wenn Sie shots zu Ihren DIY-Liquids benötigen, schreiben Sie uns bitte VOR dem Kauf eine kurze Email über. Es wurden über Spiele aus dem Steam Store entfernt, die scheinbar nur von einem einzigen Entwickler eingestellt wurden, um ein Steam-Feature für eigene. Hallo liebe Mitarbeiter von Steam Store, ich wollte fragen, ob ich einen Verdampfer, den ich bei euch gekauft habe und bereits schon aufgemacht habe, am. E-Zigarette: Inh. Dirk Schönrock, Bornholmer Str., Berlin–Prenzlauer Berg – Information zu Kontakt, Öffnungszeiten, Anfahrt und mehr.

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We do our best to translate everything for everyone, but we admit it's difficult to keep pace. With your help, Steam can now become fully localized in each of the 26 languages we support.
As a participant in Steam translation, you'll have access to all text elements within Steam's Client application, Store, Community, and even Valve's games.
You'll have the tools you need to view what items are in need of translation, suggest translations of your own, and submit feedback on other translators' work.
To participate, simply link your Steam Account with this site. Once logged in, you'll find all the information you need to get started.
As you gain experience in providing translations and submitting feedback, you may become a language moderator yourself, guiding and approving other translators' contributions.
Your community hub has an automatically created forum where fans and potential buyers can discuss your game. No need to set one up yourself. Get your game in front of the right influencers and Steam Curators to the largest possible audience of potential customers.
Friends lists and a redesigned chat system keep players engaged with Steam—and offer yet another way for potential customers to discover your game.
An in-game interface that allows your players to access a variety of community features—like user-made guides, Steam chat, achievement progress, and more.
Players can easily share their favorite moments in your game with their friends and the wider Steam community.
Fans can publish guides to deepen and improve the experience for others—highlighting interesting moments, explaining complex economies, or solving puzzles.
Stream your game live right to your store page to promote events, offer a window into game development, or simply engage with your community. Steam Cloud can automatically store save files on our servers—so players can resume their game no matter where they are.
Games of most genres will benefit from these features, which address basic needs. Steamworks API integration is required, but fairly easy to implement.
Players expect in-game achievements. Use them to reward dedicated fans, mark special events, and encourage particular activities.
Analyze in-game behavior to let players track their own progress and compare it to other players. Rank player progress and skill globally and among their friends—with dozens, hundreds, or thousands of individual leaderboards.
Automatically notify players who are waiting to take a turn or join a multiplayer match when they've got to get back to the game. Safely connect to Steam via OpenID for a range of useful services that you can utilize on your website or in-game.
Enable voice chats and voice commands directly inside your game, without the need for third-party software. Steam users can see a richer depiction of what their friends are doing in your game, making for a more enticing call to action.
Our networking backbone authenticates users and limits attackers' ability to disrupt your multiplayer servers. Deepen the functionality of your game with these high-value features, which require more effort to implement but will pay dividends.
Integrate player-created content into your game. You control how mods interact with your game, while Steam handles the hosting, tracking, updates, and payment process.
In Rust , new mods are voted on by the community before being brought into the game, designers get revenue and credit. Configure your in-game actions with Steam Input to enable players to easily use a variety of popular control devices, and customize inputs to their liking.
We've solved the hard back-end problems to enable you to get a complex persistent player inventory up and running faster. Process in-game transactions simply, safely, and hassle-free, with Steam microtransaction services built on our strong e-commerce platform supporting 80 payment methods across 39 currencies.
Take advantage of Steam matchmaking and multiplayer lobbies, so you can focus on your gameplay. Our system lets players create, search, share, and join lobbies as desired, and supports skill-based matchmaking.
For more details on any of the Steamworks features and for best practices and implementation guides, please see the Steamworks documentation.
Getting Started. Sign in. Join Steamworks Access Steamworks by logging in with your existing Steam account. Create Steam Account Go Back.
Reach a Global Audience With over 90 million monthly active users across countries, Steam gives you access to a worldwide community of players—and it's growing all the time.
Easy sign up and distribution Submitting your game to Steam is easy. Distribution network and servers With over distributed servers worldwide and 1TB fiber backbone, Steam can quickly get your game to players anywhere in the world.
Manage Your Game's Business Steamworks makes your launch and management processes as simple as possible, allowing you to focus on your game.
Real-time sales data Real-time reports of your sales, player counts, and wishlist, all broken down by region—letting you work smarter. Fraud prevention You and your players are safer with Steam's automated handling of fraudulent purchases, including revoking content and preventing future abuse.
Steam keys Get your game to customers any way you can imagine. Coming Soon pages Build excitement for your upcoming game by launching your store page as soon as you've got something to show your potential customers.
Automated build processes Make Steam an automated part of your normal build process to deploy your latest build to Steam servers for internal beta testing and easy public release.
Feature Broadcasts Engage with your game's supporters by featuring streamers directly on your Steam page, offering potential buyers a preview of gameplay and community.
Custom Store page Content Put your game in its best possible light with full control over the content and images on your product's store page.
Update whenever you want Release updates whenever and as often as needed, with tools to help you easily announce and distribute updates to your players.
Boost Your Marketing Power Take advantage of Steam's 1 trillion impressions a day, using an array of unique marketing opportunities built directly into the platform.
Wishlists Players who wishlist your game will be notified when the game gets a release or a discount—and you'll get data on how many players are interested.
Steam Early Access Let your community experience your game while it's still under development—and safely set player expectations with direct player feedback.
Discounts and sale events Participate in regular Steam sales events open to all developers, or run your own discounts according to your marketing needs.
Announcements Keep in contact with your community using built-in tools, so your players are always up to date on your latest events, activities, and features.
Steamstore My Market Activity Video
What is Steam? -- Beginner's Guide Bornholmer Str. IndieDating-SimulationMehrspieler Live Radio Bundesliga, Humor. Wir kontaktieren Dich innerhalb der nächsten 24 Stunden. Vorgabe war, dass ich viel Dampf wollte. ActionStrategieAbenteuer Hardin Scott, Tower Defense.Steamstore - Side Refine Panel
Sobald Sie mehr Spiele gespielt haben, können wir Ihnen verschiedene Titel empfehlen. Ihr Shop. Retrieved January 29, Hallowed Chest of the Diretide Dota 2. Retrieved December 18, Valve included beta support for Steamstore Cloud Play in May for developers to allow users to play games Schlaukopf Klasse 6 their library which developers and publishers have opted to allow in a cloud gaming service. It features additional authentication security that allows teachers to share and distribute content One Piece Pirateboard a Steam Workshop-type interface, but blocks access from students. Soul at Stake - 1v4.In September , Steam Music was added to the Steam client, allowing users to play through music stored on their computer or to stream from a locally networked computer directly in Steam.
A major visual overhaul of the Library and game profile pages were released in October Associated with that, Valve gave developers means of communicating when special in-game events are approaching through Steam Events, which appear to players on the revamped Library and game profile pages.
A Steam Points system and storefront was added in June , which mirrored similar temporary points systems that had been used in prior sales on the storefront.
Users earn points through purchases on Steam or by receiving community recognition for helpful reviews or discussion comments.
These points do not expire as they had in the prior sales, and can be redeemed in the separate storefront for cosmetics that apply to the user's profile and chat interface.
Valve provides developers the ability to create storefront pages for games ahead of time to help generate interest in their game ahead of release.
Valve offers Steamworks, an application programming interface API that provides development and publishing tools to take advantage of Steam client's features, free-of-charge to game and software developers.
The API also provides anti-cheating devices and digital copy management. In February , Valve announced that it would begin to allow developers to set up their own sales for their games independent of any sales that Valve may set.
Valve added the ability for developers to sell games under an early access model with a special section of the Steam store, starting in March This program allows for developers to release functional, but not finished, products such as beta versions to the service to allow users to buy the games and help provide testing and feedback towards the final production.
Early access also helps to provide funding to the developers to help complete their games. Developers are able to request Steam keys of their products to use as they see fit, such as to give away in promotions, to provide to selected users for review, or to give to key resellers for different profitization.
Valve generally honors all such requests, but clarified that they would evaluate some requests to avoid giving keys to games or other offerings that are designed to manipulate the Steam storefront and other features.
For example, Valve said that a request for , keys for a game that has significantly negative reviews and 1, sales on Steam is unlikely to be granted.
The Steam Workshop is a Steam account-based hosting service for videogame user-created content. Depending on the title, new levels, art assets, gameplay modifications, or other content may be published to or installed from the Steam Workshop through an automated, online account-based process.
The Workshop was originally used for distribution of new items for Team Fortress 2 ; [] it was redesigned to extend support for any game in early , including modifications for The Elder Scrolls V: Skyrim.
Steam for Schools is a function-limited version of the Steam client that is available free of charge for use in schools. It is part of Valve's initiative to support gamification of learning for classroom instruction; it was released alongside free versions of Portal 2 and a standalone program called "Puzzle Maker" that allows teachers and students to create and manipulate levels.
It features additional authentication security that allows teachers to share and distribute content via a Steam Workshop-type interface, but blocks access from students.
SteamVR is a virtual reality hardware and software platform developed by Valve, with a focus on allowing "room-scale" experiences using positional tracking base stations, as opposed to those requiring the player to stay in a singular location.
Up until , Valve would handpick games to be included onto the Steam service, limiting these to games that either had a major developer supporting them, or smaller studios with proven track records for Valve's purposes.
Since then, Valve have sought ways to enable more games to be offered through Steam, while pulling away from manually approving games for the service, short of validating that a game runs on the platforms the publisher had indicated.
Valve's first attempt to streamline game addition to the service was with Steam Greenlight, announced in July and released the following month.
Developers were able to submit information about their games, as well as early builds or beta versions, for consideration by users.
Users would pledge support for these games, and Valve would help to make top-pledged games available on the Steam service.
Those fees were donated to the charity Child's Play. The initial process offered by Greenlight was panned because while developers favored the concept, the rate of games that were eventually approved were small.
By , Valve had discussed plans to phase out Greenlight in favor of providing developers with easier means to put their games onto Steam.
Steam Greenlight was phased out and replaced with Steam Direct in June Once they apply, a developer must wait thirty days before publishing the game as to give Valve the ability to review the game to make sure it is "configured correctly, matches the description provided on the store page, and doesn't contain malicious content".
Valve anticipated that the volume of new games added to the service would further increase with Direct in place. Without more direct interaction on the curation process, allowing hundreds more games on the service, Valve had looked to find methods to allow players to find games they would be more likely to buy based on previous purchase patterns.
Curators can set up descriptors for the type of games they are interested in, preferred languages, and other tags along with social media profiles, while developers can find and reach out to specific curators from this information, and, after review, provide them directly with access to their game.
This step, which eliminates the use of a Steam redemption key, is aimed to reduce the reselling of keys, as well as dissuade users that may be trying to game the curator system to obtain free game keys.
Valve has attempted to deal with "fake games", those that are built around reused assets and little other innovation, designed to misuse Steam's features for the benefit only to the developer or select few users.
To help assist finding and removing these games from the service, the company added Steam Explorers atop its existing Steam Curator program, according to various YouTube personalities that have spoken out about such games in the past and with Valve directly, including Jim Sterling and TotalBiscuit.
Any Steam user is able to sign up to be an Explorer, and are asked to look at under-performing games on the service as to either vouch that the game is truly original and simply lost among other releases, or if it is an example of a "fake game", at which point Valve can take action to remove the game.
In July , the Steam Labs feature was introduced as a means of Valve to showcase experimental discovery features they have considered for including into Steam, but seek public feedback to see if it is something that users want before fully integrating that into the storefront.
For example, an initial experiment released at launch was the Interactive Recommender, which uses artificial intelligence algorithms pulling data from the user's past gameplay history, comparing it to all other users, as to suggest new games that may be of interest to them.
The September Discovery update, which Valve claimed would improve the visibility of niche and lesser-known games, was met with criticism from some indie game developers, who recorded a significant drop in exposure of their games, including new wishlist additions and appearances in the "More Like This" and "Discovery queue" sections of the store.
In June , Valve created a formal process to allow purchasers to request full refunds on games they had purchased on Steam for any reason, with refunds guaranteed within the first two weeks as long as the player had not spent more than two hours in the game.
For example, the Steam version of From Dust was originally stated to have a single, post-installation online DRM check with its publisher Ubisoft, but the released version of the game required a DRM check with Ubisoft's servers each time it was used.
At the request of Ubisoft, Valve offered refunds to customers who bought the game while Ubisoft worked to release a patch that would remove the DRM check altogether.
Though the developers Hammerpoint Interactive altered the description after launch to reflect the current state of the game software, Valve removed the title from Steam and offered refunds to those who had bought it.
Valve has full authority to remove games from the service for various reasons; however games that are removed can still be downloaded and played by those that have already purchased these games.
With the launch of Steam Direct, effectively removing any curation of games by Valve prior to being published on Steam, there have been several incidents of published games that have attempted to mislead Steam users.
Starting in June , Valve has taken actions against games and developers that are " trolling " the system; in September , Valve explicitly defined that trollers on Steam "aren't actually interested in good faith efforts to make and sell games to you or anyone" and instead use "game shaped object" that could be considered a video game but would not be considered "good" by a near-unanimity of users.
In addition to removing bad actors from the service, Valve has also taken steps to reduce the impact of "fake games" and their misuse on the service.
In May , Valve identified that there were several games on the service with trading card support, where the developer distributed game codes to thousands of bot-operated accounts that would run the game to earn trading cards that they could then sell for profit; these games would also create false positives that make these games appear more popular than they really were and would impact games suggested to legitimate players through their store algorithms, affecting Steam's Discovery algorithms.
Subsequent to this patch, games must reach some type of confidence factor based on actual playtime before they can generate trading cards, with players credited for their time played towards receiving trading cards before this metric is met.
Valve plans to use the same approach and algorithms to identify these types of games, limiting these games to only one thousand total achievements and discounting these achievements towards a user's statistics.
Other actions taken by developers against the terms of service or other policies have prompted Valve to remove games.
Valve has also removed or threatened to remove games due to inappropriate or mature content, though there was often confusion as to what material qualified for this, such as a number of mature, but non-pornographic visual novels being threatened.
For example, Eek Games' House Party included scenes of nudity and sexual encounters in its original release, which drew criticism from the National Center on Sexual Exploitation , leading Valve to remove the title from the service.
Eek Games were later able to satisfy Valve's standards by including censor bars within the game and allowing the game to be readded to Steam, though offered a patch on their website to remove the bars.
However, Valve later rescinded its orders, allowing these games to remain and telling the developers Valve would re-evaluate the games and inform them of any content that would need to be changed or removed.
In June , Valve clarified its policy on content, taking a more hands-off approach rather than deem what content is inappropriate, outside of illegal material.
Rather than trying to make decisions themselves on what content is appropriate, Valve enhanced its filtering system to allow developers and publishers to indicate and justify the types of mature content including violence, nudity, and sexual content in their games.
Users can block games that are marked with this type of content from appearing in the store, and if they have not blocked it, they are presented with the description given by the developer or publisher before they can continue to the store page.
Developers and publishers with existing games on Steam have been strongly encouraged to complete these forms for these games, while Valve will use moderators to make sure new games are appropriately marked.
Until these tools were in place, some adult-themed games were delayed for release. Dharker noted that in discussions with Valve that they would be liable for any content-related fines or penalties that countries may place on Valve, a clause of their publishing contract for Steam, and took steps to restrict sale of the game in over 20 regions.
In March , Valve faced pressure over Rape Day , a planned game described as being a dark comedy and power fantasy where the player would control a serial rapist in the midst of a zombie apocalypse.
Journalists questioned how the hands-off approach would handle this case; Valve ultimately decided against offering the game on Steam, arguing that while it "[respects] developers' desire to express themselves", there were "costs and risks" associated with the game's content, and the developers had "chosen content matter and a way of representing it that makes it very difficult for us to help them [find an audience]".
Steam originally released exclusively for Microsoft Windows in , but has since been ported to other platforms. Steam on Windows also relies on some security features built into later versions of Windows.
Steam support for XP and Vista were dropped in While users still on those operating systems are able to use the client, they do not have access to newer features.
Around only 0. Steam for Mac OS X was originally planned for release in April ; but was pushed back to May 12, , following a beta period. In addition to the Steam client, several features were made available to developers, allowing them to take advantage of the cross-platform Source engine, and platform and network capabilities using Steamworks.
Some third-party games may require the user to re-purchase them to gain access to the cross-platform functionality.
Valve announced in July that it was developing a Steam client for Linux and modifying the Source engine to work natively on Linux, based on the Ubuntu distribution.
The team developing the Linux client had been working for a year before the announcement to validate that such a port would be possible.
From there, it began working on porting other games to Ubuntu and expanding to other Linux distributions. In August , Valve released a beta version of Proton , an open-source Windows compatibility layer for Linux, so that Linux users could run Windows games directly through Steam for Linux, removing the need to install the Windows version of Steam in Wine.
The software allows the use of Steam-supported controllers, even those not compatible with Windows. It would provide automatic updates, community support, downloadable content and other unannounced features.
Several features—including cross-platform play and instant messaging , Steam Cloud for saved games, and the ability for PS3 owners to download Portal 2 from Steam Windows and Mac at no extra cost—were offered.
The Xbox does not have support for Steamworks. Newell said that they would have liked to bring the service to the console through the game Counter-Strike: Global Offensive , which would have allowed Valve to provide the same feature set that it did for the PlayStation 3, [] but later said that cross-platform play would not be present in the final version of the game.
Valve's Erik Johnson stated that Microsoft required new content on the console to be certified and validated before distribution, which would limit the usefulness of Steamworks' delivery approach.
Valve released an official Steam client for iOS and Android devices in late January , following a short beta period. The application also incorporates a two-factor authentication system that works with Steam Guard, further enhancing the security of a user's account.
Newell stated that the application was a strong request from Steam users and sees it as a means "to make [Steam] richer and more accessible for everyone".
On May 14, , a "Steam Link" app with remote play features was released in beta to allow users to stream games to Android phones. Prior to , industry analysts believed that Valve was developing hardware and tuning features of Steam with apparent use on its own hardware.
These computers were pre-emptively dubbed as "Steam Boxes" by the gaming community and expected to be a dedicated machine focused upon Steam functionality and maintaining the core functionality of a traditional video game console.
That was discontinued in , but now "Steam Link" refers to the Remote Play mobile app that allows users to stream content, such as games, from a PC to a mobile device over a network.
Valve included beta support for Steam Cloud Play in May for developers to allow users to play games in their library which developers and publishers have opted to allow in a cloud gaming service.
At launch, Steam Cloud Play only worked through NVidia's GeForce Now service and would link up to other cloud services in the future though whether Valve would run its own cloud gaming service was unclear.
China has strict regulations on video games and Internet use , however, access to Steam is allowed through China's governmental firewalls.
Currently, a large portion of Steam users are from China. Following a Chinese government-ordered temporary block of many of Steam's functions in December , [] Valve and Perfect World announced they would help to provide an officially sanctioned version of Steam that meets Chinese Internet requirements.
Perfect World has worked with Valve before to help bring Dota 2 and Counter-Strike: Global Offensive to the country through approved government processes.
It will comply with China's strict regulations on video games , featuring only those that have passed approval by the government. Valve reported that there were million active accounts on Steam by the end of Valve also considers the concurrent user count a key indicator of the success of the platform, reflecting how many accounts were logged into Steam at the same time.
By August , Valve reported that they saw a peak of 14 million concurrent players, up from 8. Steam has grown significantly since its launch in Whereas the service started with seven games in , it had over 30, by , with additional non-gaming products, such as creation software, DLC, and videos, numbering over 20, Though Steam provides direct sales data to a game's developer and publisher, it does not provide any public sales data or provide such data to third-party sales groups like NPD Group.
In , Valve's Jason Holtman stated that the company felt that such sales data was outdated for a digital market, since such data, used in aggregate from other sources, could lead to inaccurate conclusions.
Developers and publishers have expressed the need to have some metrics of sales for games on Steam, as this allows them to judge the potential success of a title by reviewing how similar games had performed.
This led to the creation of algorithms that worked on publicly available data through user profiles to estimate sales data with some accuracy, which led to the creation of the website Steam Spy in The change broke the method Steam Spy had collected data, rendering it unusable.
Some have asserted that Valve used the GDPR change as a means to block methods of estimating sales data, [] though Valve has since promised to provide tools to developers to help gain such insights that they say will be more accurate than Steam Spy was.
Because of Valve's oversight of sales data, estimates of how much of a market share Steam has in the video game market is difficult to compile.
Steam's customer service has been highly criticized, with users citing poor response times or lack of response in regards to issues such as being locked out of one's library or having a non-working game redemption key.
In March , Valve had been given a failing "F" grade from the Better Business Bureau due to a large number of complaints in Valve's handling of Steam, leading Valve's Erik Johnson to state that "we don't feel like our customer service support is where it needs to be right now".
Of those, requests for refunds were the largest segment, and which Valve could resolve within hours, followed by account security and recovery requests.
Greenlight expanded this to about 70 per week, and which doubled to per week following the introduction of Direct. Following the launch of Steam Direct, allowing games to be published without Valve's curation, members of the video game industry were split on Valve's hands-off approach.
Some praised Valve in favoring to avoid trying to be a moral adjudicator of content and letting consumers decide what content they want to see, while others felt that this would encourage some developers to publish games on Steam that are purposely hateful or degenerate of some social classes, like LGBTQ , and that Valve's reliance on user filters and algorithms may not succeed in blocking undesirable content from certain users.
From its release in through to nearly , Steam had a mostly uncontested hold over the PC digital distribution market before major competitors emerged with the largest competitors in the past being services like Games for Windows — Live and Impulse , both of which were shut down in and , respectively.
As Steam has grown in popularity, many other competing services have been surfacing trying to emulate their success.
Upon launch of EA's Origin in , several EA-published games were no longer available for sale, and users feared that future EA games would be limited to Origin's service.
Newell expressed an interest in EA games returning to the Steam catalog though noted the situation was complicated. Steam's predominance in the gaming market has led to Valve becoming involved in various legal cases.
The lack of a formal refund policy led the Australian Competition and Consumer Commission ACCC to sue Valve in September for violating Australian consumer laws that required stores to offer refunds for faulty or broken products.
In December , the French consumer group UFC-Que Choisir initiated a lawsuit against Valve for several of their Steam policies that conflict or run afoul of French law, including the restriction against reselling of purchased games , which is legal in the European Union.
The decision is primarily based on the court's findings that Steam sells licenses to software titles, despite Valve's claim that they were selling subscriptions, which are not covered by the Directives.
The company stated that it would appeal the decision. In August , BT Group filed a lawsuit against Valve stating that Steam's client infringes on four of their patents, which they state are used within the Steam Library, Chat, Messaging, and Broadcasting.
In , the European Commission began investigating Valve and five other publishers— Bandai Namco Entertainment , Capcom , Focus Home Interactive , Koch Media and ZeniMax Media —for anti-competitive practices, specifically the use of geo-blocking through the Steam storefront and Steam product keys to prevent access to software to citizens of certain countries.
From Wikipedia, the free encyclopedia. Redirected from Steam software. Video game digital distribution service. List of languages. Content delivery Digital rights management Social network service Video streaming service.
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Dieser topic ist einfach unvergleichlich
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